Wednesday, August 26, 2020

Multi-Layered Security Plan Essay Example for Free

Multi-Layered Security Plan Essay Ensuring delicate or secret information is central in numerous organizations. In the occasion such data is made open, organizations may confront lawful or money related consequences. At any rate, they will endure lost client trust. As a rule, notwithstanding, they can recoup from these money related and different misfortunes with proper venture or pay Having data of various security levels on a similar PC frameworks represents a genuine danger. It's anything but a straight-forward issue to segregate distinctive data security levels, despite the fact that various clients sign in utilizing various records, with various consents and diverse access controls (Red Hat, Inc. 2006). Underneath I have recorded the IT framework of Richman Investments alongside suggestions in every foundation on levels of security that ought to be actualized for a progressively secure system. IT Infrastructure Affected 1. Client Domain: The individuals who get to an organization’s data framework. * The main thing that ought to be executed is an obligatory Computer Security instructional course to teach the clients on the correct utilization of work PCs. 2. Workstation Domain: Users (most) associating with the IT framework. * The workstation area accompanies its own issues, for example, unapproved access to the framework, the best approach to fix this issue is execute get to strategies and rules. 3. LAN Domain: An assortment of PCs associated with each other or to a typical association medium. * Implement second or third level character check to access touchy frameworks, applications, and date. Keep all equipment in a protected area with get to just with legitimate ID. 4. LAN-to-WAN Domain: Link between the Wide Area Network (WAN) and the Internet. * Conduct post design infiltration trial of the layered security arrangement inside the LAN-to-WAN Domain. Test inbound and outbound traffic and fix any holes. Likewise, apply email server and connections antivirus and email isolating for obscure record types. Stop space name Web website get to dependent on content-separating approaches. 5. WAN Domain: Wide Area Network (WAN) interfaces remote areas to the Local Area Network (LAN). * Encrypt secret information transmissions through specialist organization WAN utilizing VPN burrows. 6. Remote Access Domain: Connects remote clients to the organization’s IT framework. * Remote Access Domain, Being that the clients are off site it is difficult to state that the clients secret word data has not been undermined. In such situations when irregularities are spotted or information is gotten to without legitimate approval, information ought to be totally scrambled to keep any delicate materials from being sold or introduced to the open market. 7. Framework/Application Domain-Holds all the crucial frameworks, applications, and information. * Develop a business coherence plan for strategic applications giving strategic strides to keeping up accessibility of activities. Perform standard thorough programming and Web-application testing and infiltration testing before dispatch.

Saturday, August 22, 2020

Animal House Essay Example For Students

Creature House Essay Social critique is in some cases found at the core of good craftsmanship, regardless of whether that fine art is writing or famous music. The tale, Animal Farm by George Orwell, and the stone collection, Animals composed and performed by Pink Floyd share a similar trait of blistering social discourse. The works of art likewise share a creature analogy that serves to illuminate human social cooperations and separation capacities. On the other hand, the fine arts separately assault the oppositely contradicted, financial frameworks of socialism (by Orwell) and private enterprise (by Roger Waters). The craftsmanships are exclusively astonishing, however when seen couple, implies the possibility that financial frameworks are as yet advancing and in time the terms free enterprise and socialism will be thought as insufficient as feudalism. The common qualities of social critique and creature similitude truly, are what make these specific works of art the stunning instances of their individual sorts that they are. The creature allegory will in general delineate people as being roused by our bestial wants, just as the propensity among ourselves to be exceptionally serious and regularly, merciless. In Animal Farm, Orwell puts the pigs similar to the pioneers, or the exploiters of the majority, contingent upon your perspective. Waters does likewise in Animals, delineating the pigs as cutthroat, self-included, and tyrannical experts of the majority. In the two works, hounds are an implementer type, driven either by a feeling of energy, respect, and pride, yet in addition those pessimists who relish in the force they have been given and appreciate manhandling those more fragile than themselves. The sheep are a mutual trait of the two works, portraying them as handily controlled and prompted the butcher. The works veer from each other in which theory they exclusively embrace. Orwell? s novel is an undeniable assault against socialism. The pig characters of the novel speak to the political figures of the beginning of the Soviet Union. Orwell proceeds to delineate the arrangement of the alleged ? class-less? society as an unbelievable disappointment, while time would at last demonstrate his initial investigation as being right. Any huge scope, profoundly composed society in all of mankind's history has required social delineation, and Russia of the mid twentieth century would end up being the same. Similarly as with any general public, those with power have been and still are enticed to manhandle that power for their own individual closures, frequently to the detriment of those that have allowed them their capacity. Free enterprise isn't insusceptible from this characteristic blemish in social definition either. Roger Waters, who composed the greater part of the music and the entirety of the verses of Animals, violently assaults private enterprise and the deception of equity. Inside our own nation, there are various events on which those with tremendous measures of riches as well as impact are given unique treatment. Superstars, competitors, and business magnates are among a not many that are equipped for getting a slap on the wrist, or complete insusceptibility for activities that would land a ? no one? in the closest government prison quicker than one could flicker an eye. All things considered, our own isn't a general public that rehearses fairness, at the same time saying that it does. Our own framework is on level ground with socialism for giving correspondence, particularly when one perspectives the universal misuse of assets and individuals by worldwide super aggregates, the very epitome of free enterprise on a worldwide scale. This is the monstrous side of our framework, and this is the full view that comes into center when one encounters these works of art one next to the other, a stereoscopic perspective on the current, noticeable financial frameworks of this century. Neither accommodates genuine correspondence, and the two of them abuse their masses, with basically similar strategies of promulgation. It appears that free enterprise won the twentieth century, however one never knows what direction the majority will change after some time. This is the searing social critique that is at times found at the establishment of good workmanship, that will mix in some the thought of the frameworks and forces of the day, and of the past.

Friday, August 21, 2020

assassins a liveblog

assassins a liveblog last updated: october 22, 5:15 pm my hall, 2E of Next House, has an annual fall tradition in which we play a hall-wide game of assassins. the premise is simple: everyone gets a randomized target, and your goal is to assassinate your target. you win when youre the last person remaining. the way assassinations work varies year by year: one year it was food-related items, another year paper hats. this year, each player has two bandanas, one on each side of their body. the bandanas have to be partway hanging, so you need some kind of belt or pockets or belt loop in your jeans to thread the bandana through. youre killed if your hunter pulls either bandana from you. if you kill your target, your next target is your targets target, so if A was hunting B and B was hunting C, and A kills B, then B is out of the game and A now hunts C. this brings up an important invariant in the game, which is that there is a single Cycle of targets, and there cant be any loops: in other words, the hunter-target relationship is something like A - B - C - ... - A. this is important, because if you know the cycle, you know not only who everyones killer and target is, but their future targets as well. oh, and theres a very detailed, thought-out set of rules online that covers all different types of edge cases and so forth, as well as established safe zones: times or areas where youre safe, and cant be killed. (these include things like: youre safe if youre in the bathroom, or in your room, or riding your bike, or youre in class, but only if its a class youre scheduled to be in, and so forth) there are also rules changes that the game runners can add spontaneously as the weeks go by and the game stagnates, to push the game onwards. did i say weeks? yes, weeks. 2E assassins usually goes on for a while. this is my first time playing in the hall tradition: i was a wingrep for 2E last fall, so i ran the game, but didnt participate in it myself. its a lot more fun to be a player, though. :) the game started at midnight today, and everyone was going around with their hands clutched tightly around their bandanas, making casual conversation, trying to figure out whos hunting who. should you tell the truth? or should you wear ten masks, never telling the same story twice? should you trust your friends and form alliances? or should you be a lone wolf? ive decided to keep a live journal of the game on the blogs that ill update consistently as long as im still in the game. my strategy is more or less to tell the truth, and to simply play it safe and learn the cycle as quickly as i can. ill be actively discussing what knowledge i have with you readers, so you can keep up with whats going on: ill use names, but they wont be anyones real name (obviously, because otherwise this post can be used too easily for info): i think ill be ridiculous and go with this website. alive: [see day 4] dead: [see day 4] undead: [see day 4] DAY ONE: a hectic time. only five minutes have went by before the first kill, quickly followed by several others. neviatoh has slain melvirn, and pegem quickly did in both cheacorfan and yelvevu in quick succession. resheih died to vi, and kirif anticlimactically got a kill on judrai. five deaths already, all in the span of a mere two hours. now it is about two in the afternoon: i type this quietly in the safety of my room, without fear of the green cloth that gives me purpose to be taken from me. beside me is a folded piece of paper, a list that holds all that i know. it is valuable, and i am deciding to share it only with close allies, of which i only have one at the moment: taw. taw was the first who i approached, knowing that they would probably be a good ally. they accepted, and i know now that he hunts urvewo. just an hour ago, i had a talk with graal, and we traded our targets names turns out that graal is hunting taw. taw will be happy to hear that info! at the moment, im simply waiting for 5:30, when dining opens. a 22 two days ago at the rules meeting asked, is dining safe? ha ha ha ha ha. let me tell you, dining is the opposite of safe dining is a graveyard. i already ate about an hour ago, so im not necessarily going to dinner for the food today: i just know  somethings going to happen, so i might as well be there. still, something that bothers me that id like to know is who is my killer? as long as i know that, lowering my guard in non-safe zones will be much easier. but that remains to be seen. all i have are these pieces of the puzzle: chains of three, four, or even five, and all i need is a bit more information to glue them together. i also have to take into account the fact that there may be kills happening on-campus that i wasnt there for, and so my information will probably always be outdated in some way,   since its in peoples best interest to not tell people that theyve made a kill if theyre still playing. anyways, until i know who my killer is, im going to be on guard.     4:00 pm put in my second load of laundry. met judrai and arth: arth said he was hunting keli, who i didnt even know was playing (they dont live here). it would help if i knew who judrais old target was, because then i wouldnt have to pester kirif about it, but i think sooner or later ill get an answer. i have a shortlist of ~9 people that could be my killer: the chances that one of them is my killer is good if they dont really want to trade target names, so i might poke around doing that whenever i meet someone on the list. 5:00 pm apparently, i slept before kah-ze killed vodin, so adding that to the list. 6:00 pm dinner happened, which didnt really bring any new news since all the people still alive were in and out of dinner in a flash, which is probably fair. judrai confirmed that her target before they died was kah-ze, but thats about it. 12:00 am im back from toons rehearsal! o/ taw got my message and gave me updates as to what happened. theres been more kills. there was also a bug in my info, which was bound to happen, and now im at a point where the list isnt really going to get any more comprehensive because all the missing links arent really around hall (or they literally live outside of hall). this is normal, and usually leads to game stagnation for a while until enough kills happen to the point where pieces of the cycle inevitably glue themselves together. so far, the pieces of the living i have are: neenuldrei - kah-ze - ushelil - kirif - broozek - vo neivatoh - gra'al - taw - urvewo jeutek - talru - vi - ro pegem - lenc and thats it. nobodys on an island anymore. now is the waiting game: who are the targets of vo, urvewo, ro, and lenc? (these are also the people i need to watch out for, since i dont know who my killer is.) i think this game will start to really slow down. i want it to progress as fast as possible, though: and until that happens ill continue talking to people, trying to facilitate the piecing together of the cycle, while still keeping a foot in the race myself. i do want taw or broozek to win though, if not me: so if i die, ill still be rooting for them. well see how things go. DAY TWO: the calm after the storm || a triplet of kills. 1:20 pm im back from 6.031 lecture (today was literally an entire class on regular expressions fun times). i definitely felt a lot safer walking around campus, especially with the knowledge that i only have to look out for a small handful of people. nothings really happened yet, and i wouldnt be surprised if no kills happened today. theres still lots of time left in the day, though 9:00 pm theres been a lot of action. ro, vo, and lenc are all dead, which is important because they were all at the bottom of my chains. so now the chains look something like this: neenuldrei - kah-ze - kirif - broozek; neviatoh - gra'al - taw - urvewo; jeutek - talru - vi. theres also a new player that i didnt think was in the game but might be: kanna. theyre currently an island. theres some information im intentionally hiding here. thats because people are starting to use this blog as information, and i know things that are too confidential to be said out loud anymore. the number of players are thinning as we speak. kah-ze, if youre listening, i hope you make a play tonight. 9:55 pm kirif is dead. kah-ze, kirifs roommate, locked the door and waited over an hour for kirif to come back unfortunately, kirif wasnt even wearing their bandanas, so the kill was trivial. (in the case you arent wearing your bandanas, the hunter can simply tap you on the back to kill you.) DAY THREE: a moment of rest. 3:00 pm today is a safe day for me, since im at work all day, very far away from campus (all the way up north in burlington!) that doesnt mean i should lower my guard, though: you never know who youll run into. today, im writing a bunch of test cases/unit tests for a piece of code my manager wrote yesterday. exciting, right? software is fun. :) theres a slight complication running amok in the game currently. according to sources, kah-ze is what we would call well, a zombie, undead, what have you. his killer already killed him, but since kills are not confirmed until the confirmation email is sent to the game runners, kah-ze is still alive for all intents and purposes. this is a deal worked out so that kah-ze can continue to play, killing everything in his path, and, well, turning himself in when its his time to die. well see if that develops more tonight. DAY FOUR: the cycle, revealed. 12:00 am pegem died to broozek while playing black ops 4, and im his new target. me and broozek are allies, so this is good. this is also good because that means that the cycle is solved. at this point, theres nothing really left to hide, and were in true late-game stagnant territory, so ill be removing all the fake names and showing the full cycle: olivia - jeremy - bill - joon - hannah - lulu - cynthia - joey - tommy - michelle - olivia. why did i start with olivia? well, remember kah-ze? thats jeremy. its currently in olivias best interest to let a very willing jeremy to go on a mass zombie murdering spree, clearing the path to victory by waiting until the last moment to turn him in. and because olivias letting jeremy live, he has de facto immunity, not wearing bandanas, a free zombie, if you will. and whats worse, he really wants to, ahem, kill bill. and then me, probably. so what can i do? well even if we were to kill olivia, jeremy would still be alive (because that would irreversibly nullify olivias kill on jeremy). so me and my two allies are stuck on that front. there are plans in place to advance the game: but i cant get too specific. if both of my allies die, ill try and win the game: otherwise, im going to try and help either of my allies win. the ideal situation would be if it was just us three remaining; i would willingly die and let the other two figure it out, because my job would be done. but with jeremy currently hunting bill and then me, and with it only being a matter of time until bill dies, i feel like a clock is slowly but inevitably ticking. the game continues 12:30 pm in an extremely unfortunate series of events, my ally tommy died. :( this is a very sad day. i was more than anything banking on tommy to win it all, but now that tommys dead, all thats left is me and bill, but with jeremy down our backs its going to be hard to win at this point. lets talk about some of these hunter-target relationships and exactly how hard itll be for people to convert kills: cynthia - joey: extremely hard. joey plays  very  safe. joey - michelle:  honestly, maybe. michelle - olivia:  possible, but unlikely. olivia - jeremy:  this is more like an employer-employee relationship, honestly. jeremy - bill:  likely, since bill doesnt play too safe and jeremys actively looking for the kill. bill - me:  were allies. me - hannah:  maybe, but also unlikely unless i go out of my way to snipe. hannah - lulu:  maybe. the pressure is kind of on me at this point to kill people now, since were at a standstill of sorts. i actually havent killed anyone yet because i had no incentive, but now i do. 11:00 pm  an exchange between me and jeremy, just now: jeremy: i have some important information for you. me: oh??? jeremy: olivias dead. me: oh????????? jeremy: and im dead too. me: OH??????????? well. either michelle went off, or joey is on a rampage. there goes the zombie run. rest in peace, october 17th october 18th. DAY FIVE: six remain. 6:00 pm no new news. were down to six people (already!): cynthia - joey - michelle - joon - hannah - lulu - cynthia. im honestly surprised that the game has gone by so quickly, and at the same time not too surprised, since its been a lot easier to kill people this year. im not looking to kill anyone at this point, nor do i have a strong desire to win: but ill keep playing because, well, im in the game still so i might as well try, right? :) DAY SEVEN: five remain. 5:00 pm another exchange just outside of BC, with me and hannah this time: me: are you wearing your bandanas? hannah: can you kill me please me: only if you want to be killed hannah: yes please me: ok to be honest, this is a Mood. i didnt wear my bandana today and i was on campus all day. Post Tagged #assassins #hall culture #Next House

assassins a liveblog

assassins a liveblog last updated: october 22, 5:15 pm my hall, 2E of Next House, has an annual fall tradition in which we play a hall-wide game of assassins. the premise is simple: everyone gets a randomized target, and your goal is to assassinate your target. you win when youre the last person remaining. the way assassinations work varies year by year: one year it was food-related items, another year paper hats. this year, each player has two bandanas, one on each side of their body. the bandanas have to be partway hanging, so you need some kind of belt or pockets or belt loop in your jeans to thread the bandana through. youre killed if your hunter pulls either bandana from you. if you kill your target, your next target is your targets target, so if A was hunting B and B was hunting C, and A kills B, then B is out of the game and A now hunts C. this brings up an important invariant in the game, which is that there is a single Cycle of targets, and there cant be any loops: in other words, the hunter-target relationship is something like A - B - C - ... - A. this is important, because if you know the cycle, you know not only who everyones killer and target is, but their future targets as well. oh, and theres a very detailed, thought-out set of rules online that covers all different types of edge cases and so forth, as well as established safe zones: times or areas where youre safe, and cant be killed. (these include things like: youre safe if youre in the bathroom, or in your room, or riding your bike, or youre in class, but only if its a class youre scheduled to be in, and so forth) there are also rules changes that the game runners can add spontaneously as the weeks go by and the game stagnates, to push the game onwards. did i say weeks? yes, weeks. 2E assassins usually goes on for a while. this is my first time playing in the hall tradition: i was a wingrep for 2E last fall, so i ran the game, but didnt participate in it myself. its a lot more fun to be a player, though. :) the game started at midnight today, and everyone was going around with their hands clutched tightly around their bandanas, making casual conversation, trying to figure out whos hunting who. should you tell the truth? or should you wear ten masks, never telling the same story twice? should you trust your friends and form alliances? or should you be a lone wolf? ive decided to keep a live journal of the game on the blogs that ill update consistently as long as im still in the game. my strategy is more or less to tell the truth, and to simply play it safe and learn the cycle as quickly as i can. ill be actively discussing what knowledge i have with you readers, so you can keep up with whats going on: ill use names, but they wont be anyones real name (obviously, because otherwise this post can be used too easily for info): i think ill be ridiculous and go with this website. alive: [see day 4] dead: [see day 4] undead: [see day 4] DAY ONE: a hectic time. only five minutes have went by before the first kill, quickly followed by several others. neviatoh has slain melvirn, and pegem quickly did in both cheacorfan and yelvevu in quick succession. resheih died to vi, and kirif anticlimactically got a kill on judrai. five deaths already, all in the span of a mere two hours. now it is about two in the afternoon: i type this quietly in the safety of my room, without fear of the green cloth that gives me purpose to be taken from me. beside me is a folded piece of paper, a list that holds all that i know. it is valuable, and i am deciding to share it only with close allies, of which i only have one at the moment: taw. taw was the first who i approached, knowing that they would probably be a good ally. they accepted, and i know now that he hunts urvewo. just an hour ago, i had a talk with graal, and we traded our targets names turns out that graal is hunting taw. taw will be happy to hear that info! at the moment, im simply waiting for 5:30, when dining opens. a 22 two days ago at the rules meeting asked, is dining safe? ha ha ha ha ha. let me tell you, dining is the opposite of safe dining is a graveyard. i already ate about an hour ago, so im not necessarily going to dinner for the food today: i just know  somethings going to happen, so i might as well be there. still, something that bothers me that id like to know is who is my killer? as long as i know that, lowering my guard in non-safe zones will be much easier. but that remains to be seen. all i have are these pieces of the puzzle: chains of three, four, or even five, and all i need is a bit more information to glue them together. i also have to take into account the fact that there may be kills happening on-campus that i wasnt there for, and so my information will probably always be outdated in some way,   since its in peoples best interest to not tell people that theyve made a kill if theyre still playing. anyways, until i know who my killer is, im going to be on guard.     4:00 pm put in my second load of laundry. met judrai and arth: arth said he was hunting keli, who i didnt even know was playing (they dont live here). it would help if i knew who judrais old target was, because then i wouldnt have to pester kirif about it, but i think sooner or later ill get an answer. i have a shortlist of ~9 people that could be my killer: the chances that one of them is my killer is good if they dont really want to trade target names, so i might poke around doing that whenever i meet someone on the list. 5:00 pm apparently, i slept before kah-ze killed vodin, so adding that to the list. 6:00 pm dinner happened, which didnt really bring any new news since all the people still alive were in and out of dinner in a flash, which is probably fair. judrai confirmed that her target before they died was kah-ze, but thats about it. 12:00 am im back from toons rehearsal! o/ taw got my message and gave me updates as to what happened. theres been more kills. there was also a bug in my info, which was bound to happen, and now im at a point where the list isnt really going to get any more comprehensive because all the missing links arent really around hall (or they literally live outside of hall). this is normal, and usually leads to game stagnation for a while until enough kills happen to the point where pieces of the cycle inevitably glue themselves together. so far, the pieces of the living i have are: neenuldrei - kah-ze - ushelil - kirif - broozek - vo neivatoh - gra'al - taw - urvewo jeutek - talru - vi - ro pegem - lenc and thats it. nobodys on an island anymore. now is the waiting game: who are the targets of vo, urvewo, ro, and lenc? (these are also the people i need to watch out for, since i dont know who my killer is.) i think this game will start to really slow down. i want it to progress as fast as possible, though: and until that happens ill continue talking to people, trying to facilitate the piecing together of the cycle, while still keeping a foot in the race myself. i do want taw or broozek to win though, if not me: so if i die, ill still be rooting for them. well see how things go. DAY TWO: the calm after the storm || a triplet of kills. 1:20 pm im back from 6.031 lecture (today was literally an entire class on regular expressions fun times). i definitely felt a lot safer walking around campus, especially with the knowledge that i only have to look out for a small handful of people. nothings really happened yet, and i wouldnt be surprised if no kills happened today. theres still lots of time left in the day, though 9:00 pm theres been a lot of action. ro, vo, and lenc are all dead, which is important because they were all at the bottom of my chains. so now the chains look something like this: neenuldrei - kah-ze - kirif - broozek; neviatoh - gra'al - taw - urvewo; jeutek - talru - vi. theres also a new player that i didnt think was in the game but might be: kanna. theyre currently an island. theres some information im intentionally hiding here. thats because people are starting to use this blog as information, and i know things that are too confidential to be said out loud anymore. the number of players are thinning as we speak. kah-ze, if youre listening, i hope you make a play tonight. 9:55 pm kirif is dead. kah-ze, kirifs roommate, locked the door and waited over an hour for kirif to come back unfortunately, kirif wasnt even wearing their bandanas, so the kill was trivial. (in the case you arent wearing your bandanas, the hunter can simply tap you on the back to kill you.) DAY THREE: a moment of rest. 3:00 pm today is a safe day for me, since im at work all day, very far away from campus (all the way up north in burlington!) that doesnt mean i should lower my guard, though: you never know who youll run into. today, im writing a bunch of test cases/unit tests for a piece of code my manager wrote yesterday. exciting, right? software is fun. :) theres a slight complication running amok in the game currently. according to sources, kah-ze is what we would call well, a zombie, undead, what have you. his killer already killed him, but since kills are not confirmed until the confirmation email is sent to the game runners, kah-ze is still alive for all intents and purposes. this is a deal worked out so that kah-ze can continue to play, killing everything in his path, and, well, turning himself in when its his time to die. well see if that develops more tonight. DAY FOUR: the cycle, revealed. 12:00 am pegem died to broozek while playing black ops 4, and im his new target. me and broozek are allies, so this is good. this is also good because that means that the cycle is solved. at this point, theres nothing really left to hide, and were in true late-game stagnant territory, so ill be removing all the fake names and showing the full cycle: olivia - jeremy - bill - joon - hannah - lulu - cynthia - joey - tommy - michelle - olivia. why did i start with olivia? well, remember kah-ze? thats jeremy. its currently in olivias best interest to let a very willing jeremy to go on a mass zombie murdering spree, clearing the path to victory by waiting until the last moment to turn him in. and because olivias letting jeremy live, he has de facto immunity, not wearing bandanas, a free zombie, if you will. and whats worse, he really wants to, ahem, kill bill. and then me, probably. so what can i do? well even if we were to kill olivia, jeremy would still be alive (because that would irreversibly nullify olivias kill on jeremy). so me and my two allies are stuck on that front. there are plans in place to advance the game: but i cant get too specific. if both of my allies die, ill try and win the game: otherwise, im going to try and help either of my allies win. the ideal situation would be if it was just us three remaining; i would willingly die and let the other two figure it out, because my job would be done. but with jeremy currently hunting bill and then me, and with it only being a matter of time until bill dies, i feel like a clock is slowly but inevitably ticking. the game continues 12:30 pm in an extremely unfortunate series of events, my ally tommy died. :( this is a very sad day. i was more than anything banking on tommy to win it all, but now that tommys dead, all thats left is me and bill, but with jeremy down our backs its going to be hard to win at this point. lets talk about some of these hunter-target relationships and exactly how hard itll be for people to convert kills: cynthia - joey: extremely hard. joey plays  very  safe. joey - michelle:  honestly, maybe. michelle - olivia:  possible, but unlikely. olivia - jeremy:  this is more like an employer-employee relationship, honestly. jeremy - bill:  likely, since bill doesnt play too safe and jeremys actively looking for the kill. bill - me:  were allies. me - hannah:  maybe, but also unlikely unless i go out of my way to snipe. hannah - lulu:  maybe. the pressure is kind of on me at this point to kill people now, since were at a standstill of sorts. i actually havent killed anyone yet because i had no incentive, but now i do. 11:00 pm  an exchange between me and jeremy, just now: jeremy: i have some important information for you. me: oh??? jeremy: olivias dead. me: oh????????? jeremy: and im dead too. me: OH??????????? well. either michelle went off, or joey is on a rampage. there goes the zombie run. rest in peace, october 17th october 18th. DAY FIVE: six remain. 6:00 pm no new news. were down to six people (already!): cynthia - joey - michelle - joon - hannah - lulu - cynthia. im honestly surprised that the game has gone by so quickly, and at the same time not too surprised, since its been a lot easier to kill people this year. im not looking to kill anyone at this point, nor do i have a strong desire to win: but ill keep playing because, well, im in the game still so i might as well try, right? :) DAY SEVEN: five remain. 5:00 pm another exchange just outside of BC, with me and hannah this time: me: are you wearing your bandanas? hannah: can you kill me please me: only if you want to be killed hannah: yes please me: ok to be honest, this is a Mood. i didnt wear my bandana today and i was on campus all day. Post Tagged #assassins #hall culture #Next House